Insights

Key learnings about innovation through a playful Paper Bike Race

Maria, Design Factory Coach

21 October 2016

Ready. Set. Go! After ten days of working on paper bike designs, students of the year-long SugarME310 Global Design Innovation course raced their cardboard creations at the Swinburne University Hawthorn campus.

The challenge for the students was to create a cardboard bike from scratch within a tightly constrained design brief, and finally race against each other with their creations. This year’s Pokemon-themed course consisted of three tasks along the way: disassembling the bikes, picking up pokeballs and steering the bikes while blindfolded.

The key was to complete these challenges and the course in the shortest amount of time. The competition challenged the dynamics of the teams, tested their engineering and origami skills, and amused the curious spectators on the sunny afternoon.

Our student teams reflecting after the big race.

Not only did paper bike competition itself act as a team building exercise or a silly practice for the upcoming year, the race and the course itself had been constructed following designated design thinking principles, prototyping and interdisciplinary team work. Following the Paper Bike Race, the students reflected some of their key learnings as the following:

1. Test, test and test. The winning team cited their success was due to the numerous rounds of rigorous testing they put their design through. This enabled them to make a bike strong enough to survive the challenge. Testing continues as the bikes compete again soon at the international Paper Bike Race at Stanford University.

2. Constraints often spark innovative ideas. Instead of hindering, the constraints given in the brief helped to guide the design process. A good brief has a number of constraints which challenge the designers to come up with innovative solutions.

For example, in this project the students were allowed to use only 500gm of materials other than paper, and the design had to be disassembled and built again in the middle of the race. In response to these limitations the designs took three very different directions.

“In response to the limitations of the brief the designs took three very different directions.”

3. Always prepare a plan B and adapt to changing situations. Great design can be reorganized and adjusted in unexpected situations.You should always have a plan B and expect the worse, as happened in this Paper Bike Race.

One of the teams bikes axels broke early in the reace and they were forced to completely redesigned their bike on the fly. With quick thinking and few tweaks the bike was up and running and able to finish the course.

4. Learn by doing. The way to master the design and innovation process is by getting your hands dirty. While you might have learned about design thinking in theory, when you actually start using the techniques and tools in practice you really start to understand them in depth. Moreover, you will learn to use tools such as laser cutters and drills, which are useful for future prototyping and projects.

The Sugar-ME310 Design Innovation course originates from Stanford University. The task of creating these unique paper bikes kicks off the year long international and interdisciplinary project done together with team members from partner universities around the world.

Next the students will meet their international counterparts and kick off their industry projects in Aalto University, Finland, Kyoto Institute of Technology, Japan and Porto Polytechnic, Portugal.

An early stage paper prototype

For two year’s running the Paper Bike challenge has been supported through our design collaboration with Xanita. In order to make swift and robust paper vehicles that will compete at an international level the teams have found Xanita board to be the best paper based product with the best mechanical properties. Not only is it lightweight and strong it’s made entirely from post-consumer recycled kraft paper and is non-toxic. Big thanks to Xanita for giving the Design Factory teams “The Edge” in the paper engineering challenge!

10 Years of DFM Alumni: Reflections from Graduates on the Skills Needed for the Design Innovation Industry

During this year’s GradX festivities we hosted a panel discussion with DFM alumni from over the years, exploring how their time as a Design Factory student primed them for their current careers in the design innovation space.

IDFF 2021: What’s in store for the next 10 years of Design Factory?

Earlier this month, we got together with other Design Factories across the globe to celebrate the week-long International Design Factory Festival (IDFF). As we approach the 10th anniversary of both Design Factory Melbourne and the Design Factory Global Network, the festival provided space to reflect and look towards the next 10 years.

Keep Experimenting – Especially in a Crisis!

When in doubt, entrepreneurs may be well served by action rather than inaction.

Behind the Scenes of Creating and Engaging Online Experience – A Facilitator’s Perspective

Has the online environment just been a necessary substitute for work taking place during the pandemic or is it here to stay in the post-pandemic era?

Want to Learn Something New? Consider How to Make it Stick!

Investigating the effectiveness of training – what enables and hinders us from putting learning into practice?

Learning and Collaboration as Tools for Navigating ‘the Unprecedented’

In a webinar hosted by DFM, Dr Sean Gallagher of Swinburne’s Centre for the New Workforce shared his research and insights into how to innovate in the midst of disruptive conditions.